FI Ocean Adventure

A fresh meta-progression built on a familiar core design.

Project Overview

Ocean Adventure is a limited-time feature that expands Family Island’s core gameplay with a new upgrade path set on the vibrant Sunny Reef Island. It reuses proven mechanics from the Core Game Redesign and wraps them in a lighthearted, ocean-themed experience tied to daily events.

Company

My Role

Product Design Lead
Managed a team of 11 (UX/UI, concept artists, animators). Oversaw the feature end-to-end.

UX/UI Designer
Designed key screens: Ocean hub, building flows and event integration.

Concept Artist
Illustrated Sunny Reef buildings and characters, giving each a distinct personality tied to the ocean theme.

  • Extend progression beyond the main island

  • Reinforce the event loop with meaningful rewards

  • Introduce a charming new zone without overwhelming players

  • Reuse familiar mechanics to reduce onboarding friction

The Goal

Players unlock Sunny Reef Island, centered around the Dolphin House - the island’s "Main House”.

How It Works

To upgrade it, they must first improve six smaller buildings inspired by marine creatures:

Fish Shack

Crab Den

Turtle Hut

Snail Dome

Boat

Mushroom Cap

Upgrades require Ocean Items, earned by completing Ocean Rush, a special daily event.

Play the event → Get items → Upgrade buildings → Unlock big rewards

This creates a tight loop:

My Role

As mentioned - Product Design Lead, UX/UI Designer & Concept Artist

System & Economy Collaboration
Worked with game designers to define upgrade pacing and resource flow.

Market Research
Partnered with the research team to benchmark similar systems in top casual games.

Design Highlights

  • Original Art: I illustrated buildings in the island - playful, themed, and easy to recognize.

  • Micro-Interactions: Animations in my team, motion added charm to upgrades and progress moments.

  • Seamless UI: Players saw their daily tasks feeding directly into Ocean Adventure progression.

  • Narrative Loop: Each building felt like part of a story - growing the island felt meaningful.

Some of the concept designs I illustrated for the feature:

Built on a Proven System

Ocean Adventure reuses the Main House + sub-buildings structure introduced in the Core Game Redesign.

We kept:

  • Familiar interaction logic

  • Upgrade progression gates

  • One central building unlocked only after all others

  • A new themed island

  • A time-limited event connection

  • A different resource economy (Ocean Items)

But we added:

This allowed players to jump in with confidence - while still feeling like they were exploring something fresh.

Seasonal Reskins

Alongside the core feature, we designed several seasonal reskins of Ocean Adventure to support live events.

This included illustrated Halloween version, complete with themed buildings, eerie lighting, and spooky animations.

I also created concept art for additional reskin ideas, allowing the feature to evolve visually throughout the year.

Ocean Theme Beyond the Island

The oceanic visuals and characters were expanded into other areas of the game and marketing. We integrated themed assets into reward popups, loading screens, and campaign creatives. This visual cohesion helped reinforce the event’s identity across multiple touchpoints - making Ocean Adventure not just a feature, but a seasonal moment in the game’s world.

Although exact numbers are internal, the feature contributed to:

  • +20% increase in daily event engagement

  • Stronger mid-player retention during Ocean Adventure weeks

  • Positive feedback on the visuals and reward clarity

  • Reuse of the structure in future seasonal features

Results

Takeaways

  • Familiar frameworks scale beautifully when paired with fresh themes

  • A tight event-to-progression loop drives repeat engagement

  • Strong visual identity makes even meta-features feel playful and rewarding

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FI Core Game Redesign

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FI Adventure Features